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The Kerbal race are a little goofy to look at but I think that works for the player. Explosions and fire, space and the planets in it, the crafts you can create are all beautifully rendered in high resolution. The visuals of this title are absolutely incredible. This is one of the few games that you could find yourself playing for years and years to come. I have had an incredible amount of fun playing this game and I’ve only just gotten started. It’s up to you to stretch your species wings as far as they can go and take up the challenge of making every floating hunk of rock in space a place to live. Develop interstellar technologies and create colonies as far and wide as you can. You have a whole list of things you need to do. As though it was the perfect blend of No Man’s Sky and Space Engineers, with a little bit of Rayman Raving Rabbids in there for humor. Create the perfect vessel and then, when you’re up there, explore until your hearts content.
KERBAL SPACE PROGRAM GAME REVIEWS HOW TO
The real joy of this game is in its nuts and bolts, not its visuals or sound.You need to figure out how to get yourself to the stars. While it might have been nice to fly over a beautifully rendered, highly-detailed Kerbin rather than the near-featureless planet it is in the game, it doesn’t really feel like a huge loss – and there’s always the fruits of the game’s already-fertile modding community to turn to if you want to customise the visuals (or, in fact, other aspects of the game). In terms of presentation, Kerbal Space Program is a little rough and ready – very much the limited budget indie title it is. Thankfully, for those that don’t have near unlimited amounts of time to spend messing about, there’s a wealth of hints, tips and walkthroughs already available on the internet, so don’t worry too much about feeling lost (in space). If you’re going to conquer the skies, you’ve got a big, complicated (but fun!) job ahead of you. One of Kerbal Space Program‘s biggest achievements is that it gives you the impression of its sheer, scary scale. Planets that would take months of real time to travel to (thankfully, you can accelerate game’s time by up to a factor of 100,000). And after that? Well, there are several other planets in the solar system to visit. Taking it a step further and putting a Kerbal on the Moon (or the “Mun” as it’s called here) and getting him or her safely back to Kerbin afterwards is a feat that makes you feel as clever and smug as an actual rocket engineer must. Building a stable rocket with enough thrust to escape Kerbin’s atmosphere completely and remain in a stable orbit? Bloody hard work. Building a rocket from your meagre selection of initial components is easy – there’s not much choice in what you can construct – but flying it safely into the upper atmosphere and landing it without blowing up the poor Kerbal astronaut inside is a little tougher. Science mode is, for my money, the most interesting, as it doesn’t feel unfair or overly daunting but gives you a rewarding feeling of progression as you tick off the milestones.